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146 lines
2.5 KiB
Go
146 lines
2.5 KiB
Go
package collection
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import (
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"sync"
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"time"
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"zero/core/timex"
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)
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type (
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RollingWindowOption func(rollingWindow *RollingWindow)
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RollingWindow struct {
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lock sync.RWMutex
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size int
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win *window
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interval time.Duration
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offset int
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ignoreCurrent bool
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lastTime time.Duration
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}
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)
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func NewRollingWindow(size int, interval time.Duration, opts ...RollingWindowOption) *RollingWindow {
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w := &RollingWindow{
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size: size,
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win: newWindow(size),
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interval: interval,
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lastTime: timex.Now(),
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}
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for _, opt := range opts {
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opt(w)
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}
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return w
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}
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func (rw *RollingWindow) Add(v float64) {
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rw.lock.Lock()
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defer rw.lock.Unlock()
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rw.updateOffset()
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rw.win.add(rw.offset, v)
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}
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func (rw *RollingWindow) Reduce(fn func(b *Bucket)) {
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rw.lock.RLock()
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defer rw.lock.RUnlock()
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var diff int
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span := rw.span()
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// ignore current bucket, because of partial data
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if span == 0 && rw.ignoreCurrent {
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diff = rw.size - 1
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} else {
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diff = rw.size - span
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}
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if diff > 0 {
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offset := (rw.offset + span + 1) % rw.size
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rw.win.reduce(offset, diff, fn)
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}
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}
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func (rw *RollingWindow) span() int {
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offset := int(timex.Since(rw.lastTime) / rw.interval)
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if 0 <= offset && offset < rw.size {
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return offset
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} else {
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return rw.size
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}
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}
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func (rw *RollingWindow) updateOffset() {
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span := rw.span()
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if span > 0 {
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offset := rw.offset
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// reset expired buckets
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start := offset + 1
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steps := start + span
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var remainder int
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if steps > rw.size {
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remainder = steps - rw.size
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steps = rw.size
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}
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for i := start; i < steps; i++ {
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rw.win.resetBucket(i)
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offset = i
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}
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for i := 0; i < remainder; i++ {
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rw.win.resetBucket(i)
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offset = i
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}
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rw.offset = offset
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rw.lastTime = timex.Now()
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}
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}
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type Bucket struct {
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Sum float64
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Count int64
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}
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func (b *Bucket) add(v float64) {
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b.Sum += v
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b.Count++
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}
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func (b *Bucket) reset() {
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b.Sum = 0
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b.Count = 0
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}
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type window struct {
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buckets []*Bucket
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size int
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}
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func newWindow(size int) *window {
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var buckets []*Bucket
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for i := 0; i < size; i++ {
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buckets = append(buckets, new(Bucket))
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}
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return &window{
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buckets: buckets,
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size: size,
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}
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}
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func (w *window) add(offset int, v float64) {
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w.buckets[offset%w.size].add(v)
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}
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func (w *window) reduce(start, count int, fn func(b *Bucket)) {
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for i := 0; i < count; i++ {
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fn(w.buckets[(start+i)%len(w.buckets)])
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}
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}
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func (w *window) resetBucket(offset int) {
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w.buckets[offset].reset()
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}
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func IgnoreCurrentBucket() RollingWindowOption {
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return func(w *RollingWindow) {
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w.ignoreCurrent = true
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}
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}
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