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go-zero/core/collection/rollingwindow.go

146 lines
2.5 KiB
Go

package collection
import (
"sync"
"time"
"zero/core/timex"
)
type (
RollingWindowOption func(rollingWindow *RollingWindow)
RollingWindow struct {
lock sync.RWMutex
size int
win *window
interval time.Duration
offset int
ignoreCurrent bool
lastTime time.Duration
}
)
func NewRollingWindow(size int, interval time.Duration, opts ...RollingWindowOption) *RollingWindow {
w := &RollingWindow{
size: size,
win: newWindow(size),
interval: interval,
lastTime: timex.Now(),
}
for _, opt := range opts {
opt(w)
}
return w
}
func (rw *RollingWindow) Add(v float64) {
rw.lock.Lock()
defer rw.lock.Unlock()
rw.updateOffset()
rw.win.add(rw.offset, v)
}
func (rw *RollingWindow) Reduce(fn func(b *Bucket)) {
rw.lock.RLock()
defer rw.lock.RUnlock()
var diff int
span := rw.span()
// ignore current bucket, because of partial data
if span == 0 && rw.ignoreCurrent {
diff = rw.size - 1
} else {
diff = rw.size - span
}
if diff > 0 {
offset := (rw.offset + span + 1) % rw.size
rw.win.reduce(offset, diff, fn)
}
}
func (rw *RollingWindow) span() int {
offset := int(timex.Since(rw.lastTime) / rw.interval)
if 0 <= offset && offset < rw.size {
return offset
} else {
return rw.size
}
}
func (rw *RollingWindow) updateOffset() {
span := rw.span()
if span > 0 {
offset := rw.offset
// reset expired buckets
start := offset + 1
steps := start + span
var remainder int
if steps > rw.size {
remainder = steps - rw.size
steps = rw.size
}
for i := start; i < steps; i++ {
rw.win.resetBucket(i)
offset = i
}
for i := 0; i < remainder; i++ {
rw.win.resetBucket(i)
offset = i
}
rw.offset = offset
rw.lastTime = timex.Now()
}
}
type Bucket struct {
Sum float64
Count int64
}
func (b *Bucket) add(v float64) {
b.Sum += v
b.Count++
}
func (b *Bucket) reset() {
b.Sum = 0
b.Count = 0
}
type window struct {
buckets []*Bucket
size int
}
func newWindow(size int) *window {
var buckets []*Bucket
for i := 0; i < size; i++ {
buckets = append(buckets, new(Bucket))
}
return &window{
buckets: buckets,
size: size,
}
}
func (w *window) add(offset int, v float64) {
w.buckets[offset%w.size].add(v)
}
func (w *window) reduce(start, count int, fn func(b *Bucket)) {
for i := 0; i < count; i++ {
fn(w.buckets[(start+i)%len(w.buckets)])
}
}
func (w *window) resetBucket(offset int) {
w.buckets[offset].reset()
}
func IgnoreCurrentBucket() RollingWindowOption {
return func(w *RollingWindow) {
w.ignoreCurrent = true
}
}