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go-zero/core/syncx/lockedcalls.go

58 lines
1.4 KiB
Go

package syncx
import "sync"
type (
// LockedCalls makes sure the calls with the same key to be called sequentially.
// For example, A called F, before it's done, B called F, then B's call would not blocked,
// after A's call finished, B's call got executed.
// The calls with the same key are independent, not sharing the returned values.
// A ------->calls F with key and executes<------->returns
// B ------------------>calls F with key<--------->executes<---->returns
LockedCalls interface {
Do(key string, fn func() (interface{}, error)) (interface{}, error)
}
lockedGroup struct {
mu sync.Mutex
m map[string]*sync.WaitGroup
}
)
// NewLockedCalls returns a LockedCalls.
func NewLockedCalls() LockedCalls {
return &lockedGroup{
m: make(map[string]*sync.WaitGroup),
}
}
func (lg *lockedGroup) Do(key string, fn func() (interface{}, error)) (interface{}, error) {
begin:
lg.mu.Lock()
if wg, ok := lg.m[key]; ok {
lg.mu.Unlock()
wg.Wait()
goto begin
}
return lg.makeCall(key, fn)
}
func (lg *lockedGroup) makeCall(key string, fn func() (interface{}, error)) (interface{}, error) {
var wg sync.WaitGroup
wg.Add(1)
lg.m[key] = &wg
lg.mu.Unlock()
defer func() {
// delete key first, done later. can't reverse the order, because if reverse,
// another Do call might wg.Wait() without get notified with wg.Done()
lg.mu.Lock()
delete(lg.m, key)
lg.mu.Unlock()
wg.Done()
}()
return fn()
}