package collection import ( "sync" "time" "github.com/tal-tech/go-zero/core/timex" ) type ( RollingWindowOption func(rollingWindow *RollingWindow) RollingWindow struct { lock sync.RWMutex size int win *window interval time.Duration offset int ignoreCurrent bool lastTime time.Duration } ) func NewRollingWindow(size int, interval time.Duration, opts ...RollingWindowOption) *RollingWindow { if size < 1 { panic("size must be greater than 0") } w := &RollingWindow{ size: size, win: newWindow(size), interval: interval, lastTime: timex.Now(), } for _, opt := range opts { opt(w) } return w } func (rw *RollingWindow) Add(v float64) { rw.lock.Lock() defer rw.lock.Unlock() rw.updateOffset() rw.win.add(rw.offset, v) } func (rw *RollingWindow) Reduce(fn func(b *Bucket)) { rw.lock.RLock() defer rw.lock.RUnlock() var diff int span := rw.span() // ignore current bucket, because of partial data if span == 0 && rw.ignoreCurrent { diff = rw.size - 1 } else { diff = rw.size - span } if diff > 0 { offset := (rw.offset + span + 1) % rw.size rw.win.reduce(offset, diff, fn) } } func (rw *RollingWindow) span() int { offset := int(timex.Since(rw.lastTime) / rw.interval) if 0 <= offset && offset < rw.size { return offset } else { return rw.size } } func (rw *RollingWindow) updateOffset() { span := rw.span() if span > 0 { offset := rw.offset // reset expired buckets start := offset + 1 steps := start + span var remainder int if steps > rw.size { remainder = steps - rw.size steps = rw.size } for i := start; i < steps; i++ { rw.win.resetBucket(i) offset = i } for i := 0; i < remainder; i++ { rw.win.resetBucket(i) offset = i } rw.offset = offset rw.lastTime = timex.Now() } } type Bucket struct { Sum float64 Count int64 } func (b *Bucket) add(v float64) { b.Sum += v b.Count++ } func (b *Bucket) reset() { b.Sum = 0 b.Count = 0 } type window struct { buckets []*Bucket size int } func newWindow(size int) *window { var buckets []*Bucket for i := 0; i < size; i++ { buckets = append(buckets, new(Bucket)) } return &window{ buckets: buckets, size: size, } } func (w *window) add(offset int, v float64) { w.buckets[offset%w.size].add(v) } func (w *window) reduce(start, count int, fn func(b *Bucket)) { for i := 0; i < count; i++ { fn(w.buckets[(start+i)%len(w.buckets)]) } } func (w *window) resetBucket(offset int) { w.buckets[offset].reset() } func IgnoreCurrentBucket() RollingWindowOption { return func(w *RollingWindow) { w.ignoreCurrent = true } }