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package fx
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import (
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"sort"
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"sync"
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"github.com/tal-tech/go-zero/core/collection"
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"github.com/tal-tech/go-zero/core/lang"
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"github.com/tal-tech/go-zero/core/threading"
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)
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const (
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defaultWorkers = 16
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minWorkers = 1
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)
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type (
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rxOptions struct {
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unlimitedWorkers bool
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workers int
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}
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FilterFunc func(item interface{}) bool
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ForAllFunc func(pipe <-chan interface{})
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ForEachFunc func(item interface{})
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GenerateFunc func(source chan<- interface{})
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KeyFunc func(item interface{}) interface{}
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LessFunc func(a, b interface{}) bool
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MapFunc func(item interface{}) interface{}
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Option func(opts *rxOptions)
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ParallelFunc func(item interface{})
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ReduceFunc func(pipe <-chan interface{}) (interface{}, error)
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WalkFunc func(item interface{}, pipe chan<- interface{})
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Stream struct {
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source <-chan interface{}
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}
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)
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// From constructs a Stream from the given GenerateFunc.
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func From(generate GenerateFunc) Stream {
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source := make(chan interface{})
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threading.GoSafe(func() {
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defer close(source)
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generate(source)
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})
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return Range(source)
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}
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// Just converts the given arbitary items to a Stream.
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func Just(items ...interface{}) Stream {
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source := make(chan interface{}, len(items))
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for _, item := range items {
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source <- item
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}
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close(source)
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return Range(source)
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}
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// Range converts the given channel to a Stream.
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func Range(source <-chan interface{}) Stream {
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return Stream{
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source: source,
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}
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}
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// Buffer buffers the items into a queue with size n.
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func (p Stream) Buffer(n int) Stream {
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if n < 0 {
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n = 0
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}
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source := make(chan interface{}, n)
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go func() {
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for item := range p.source {
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source <- item
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}
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close(source)
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}()
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return Range(source)
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}
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// Distinct removes the duplicated items base on the given KeyFunc.
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func (p Stream) Distinct(fn KeyFunc) Stream {
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source := make(chan interface{})
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threading.GoSafe(func() {
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defer close(source)
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keys := make(map[interface{}]lang.PlaceholderType)
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for item := range p.source {
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key := fn(item)
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if _, ok := keys[key]; !ok {
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source <- item
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keys[key] = lang.Placeholder
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}
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}
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})
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return Range(source)
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}
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// Done waits all upstreaming operations to be done.
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func (p Stream) Done() {
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for range p.source {
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}
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}
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// Filter filters the items by the given FilterFunc.
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func (p Stream) Filter(fn FilterFunc, opts ...Option) Stream {
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return p.Walk(func(item interface{}, pipe chan<- interface{}) {
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if fn(item) {
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pipe <- item
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}
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}, opts...)
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}
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// ForAll handles the streaming elements from the source and no later streams.
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func (p Stream) ForAll(fn ForAllFunc) {
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fn(p.source)
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}
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// ForEach seals the Stream with the ForEachFunc on each item, no successive operations.
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func (p Stream) ForEach(fn ForEachFunc) {
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for item := range p.source {
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fn(item)
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}
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}
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// Group groups the elements into different groups based on their keys.
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func (p Stream) Group(fn KeyFunc) Stream {
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groups := make(map[interface{}][]interface{})
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for item := range p.source {
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key := fn(item)
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groups[key] = append(groups[key], item)
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}
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source := make(chan interface{})
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go func() {
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for _, group := range groups {
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source <- group
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}
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close(source)
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}()
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return Range(source)
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}
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func (p Stream) Head(n int64) Stream {
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source := make(chan interface{})
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go func() {
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for item := range p.source {
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n--
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if n >= 0 {
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source <- item
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}
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if n == 0 {
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// let successive method go ASAP even we have more items to skip
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// why we don't just break the loop, because if break,
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// this former goroutine will block forever, which will cause goroutine leak.
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close(source)
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}
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}
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if n > 0 {
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close(source)
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}
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}()
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return Range(source)
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}
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// Maps converts each item to another corresponding item, which means it's a 1:1 model.
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func (p Stream) Map(fn MapFunc, opts ...Option) Stream {
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return p.Walk(func(item interface{}, pipe chan<- interface{}) {
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pipe <- fn(item)
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}, opts...)
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}
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// Merge merges all the items into a slice and generates a new stream.
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func (p Stream) Merge() Stream {
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var items []interface{}
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for item := range p.source {
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items = append(items, item)
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}
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source := make(chan interface{}, 1)
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source <- items
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close(source)
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return Range(source)
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}
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// Parallel applies the given ParallenFunc to each item concurrently with given number of workers.
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func (p Stream) Parallel(fn ParallelFunc, opts ...Option) {
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p.Walk(func(item interface{}, pipe chan<- interface{}) {
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fn(item)
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}, opts...).Done()
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}
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// Reduce is a utility method to let the caller deal with the underlying channel.
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func (p Stream) Reduce(fn ReduceFunc) (interface{}, error) {
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return fn(p.source)
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}
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// Reverse reverses the elements in the stream.
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func (p Stream) Reverse() Stream {
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var items []interface{}
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for item := range p.source {
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items = append(items, item)
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}
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// reverse, official method
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for i := len(items)/2 - 1; i >= 0; i-- {
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opp := len(items) - 1 - i
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items[i], items[opp] = items[opp], items[i]
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}
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return Just(items...)
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}
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// Sort sorts the items from the underlying source.
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func (p Stream) Sort(less LessFunc) Stream {
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var items []interface{}
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for item := range p.source {
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items = append(items, item)
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}
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sort.Slice(items, func(i, j int) bool {
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return less(items[i], items[j])
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})
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return Just(items...)
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}
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func (p Stream) Tail(n int64) Stream {
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source := make(chan interface{})
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go func() {
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ring := collection.NewRing(int(n))
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for item := range p.source {
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ring.Add(item)
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}
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for _, item := range ring.Take() {
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source <- item
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}
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close(source)
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}()
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return Range(source)
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}
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// Walk lets the callers handle each item, the caller may write zero, one or more items base on the given item.
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func (p Stream) Walk(fn WalkFunc, opts ...Option) Stream {
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option := buildOptions(opts...)
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if option.unlimitedWorkers {
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return p.walkUnlimited(fn, option)
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} else {
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return p.walkLimited(fn, option)
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}
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}
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func (p Stream) walkLimited(fn WalkFunc, option *rxOptions) Stream {
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pipe := make(chan interface{}, option.workers)
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go func() {
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var wg sync.WaitGroup
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pool := make(chan lang.PlaceholderType, option.workers)
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for {
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pool <- lang.Placeholder
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item, ok := <-p.source
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if !ok {
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<-pool
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break
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}
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wg.Add(1)
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// better to safely run caller defined method
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threading.GoSafe(func() {
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defer func() {
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wg.Done()
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<-pool
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}()
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fn(item, pipe)
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})
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}
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wg.Wait()
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close(pipe)
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}()
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return Range(pipe)
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}
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func (p Stream) walkUnlimited(fn WalkFunc, option *rxOptions) Stream {
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pipe := make(chan interface{}, defaultWorkers)
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go func() {
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var wg sync.WaitGroup
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for {
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item, ok := <-p.source
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if !ok {
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break
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}
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wg.Add(1)
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// better to safely run caller defined method
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threading.GoSafe(func() {
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defer wg.Done()
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fn(item, pipe)
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})
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}
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wg.Wait()
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close(pipe)
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}()
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return Range(pipe)
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}
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// UnlimitedWorkers lets the caller to use as many workers as the tasks.
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func UnlimitedWorkers() Option {
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return func(opts *rxOptions) {
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opts.unlimitedWorkers = true
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}
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}
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// WithWorkers lets the caller to customize the concurrent workers.
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func WithWorkers(workers int) Option {
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return func(opts *rxOptions) {
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if workers < minWorkers {
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opts.workers = minWorkers
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} else {
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opts.workers = workers
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}
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}
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}
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func buildOptions(opts ...Option) *rxOptions {
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options := newOptions()
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for _, opt := range opts {
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opt(options)
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}
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return options
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}
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func newOptions() *rxOptions {
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return &rxOptions{
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workers: defaultWorkers,
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}
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}
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