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go-zero/core/collection/rollingwindow.go

143 lines
2.5 KiB
Go

4 years ago
package collection
import (
"sync"
"time"
"github.com/tal-tech/go-zero/core/timex"
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)
type (
RollingWindowOption func(rollingWindow *RollingWindow)
RollingWindow struct {
lock sync.RWMutex
size int
win *window
interval time.Duration
offset int
ignoreCurrent bool
lastTime time.Duration // start time of the last bucket
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}
)
func NewRollingWindow(size int, interval time.Duration, opts ...RollingWindowOption) *RollingWindow {
if size < 1 {
panic("size must be greater than 0")
}
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w := &RollingWindow{
size: size,
win: newWindow(size),
interval: interval,
lastTime: timex.Now(),
}
for _, opt := range opts {
opt(w)
}
return w
}
func (rw *RollingWindow) Add(v float64) {
rw.lock.Lock()
defer rw.lock.Unlock()
rw.updateOffset()
rw.win.add(rw.offset, v)
}
func (rw *RollingWindow) Reduce(fn func(b *Bucket)) {
rw.lock.RLock()
defer rw.lock.RUnlock()
var diff int
span := rw.span()
// ignore current bucket, because of partial data
if span == 0 && rw.ignoreCurrent {
diff = rw.size - 1
} else {
diff = rw.size - span
}
if diff > 0 {
offset := (rw.offset + span + 1) % rw.size
rw.win.reduce(offset, diff, fn)
}
}
func (rw *RollingWindow) span() int {
offset := int(timex.Since(rw.lastTime) / rw.interval)
if 0 <= offset && offset < rw.size {
return offset
} else {
return rw.size
}
}
func (rw *RollingWindow) updateOffset() {
span := rw.span()
if span <= 0 {
return
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}
offset := rw.offset
// reset expired buckets
for i := 0; i < span; i++ {
rw.win.resetBucket(offset + 1 + i)
}
rw.offset = (offset + span) % rw.size
now := timex.Now()
// align to interval time boundary
rw.lastTime = now - (now-rw.lastTime)%rw.interval
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}
type Bucket struct {
Sum float64
Count int64
}
func (b *Bucket) add(v float64) {
b.Sum += v
b.Count++
}
func (b *Bucket) reset() {
b.Sum = 0
b.Count = 0
}
type window struct {
buckets []*Bucket
size int
}
func newWindow(size int) *window {
buckets := make([]*Bucket, size)
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for i := 0; i < size; i++ {
buckets[i] = new(Bucket)
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}
return &window{
buckets: buckets,
size: size,
}
}
func (w *window) add(offset int, v float64) {
w.buckets[offset%w.size].add(v)
}
func (w *window) reduce(start, count int, fn func(b *Bucket)) {
for i := 0; i < count; i++ {
fn(w.buckets[(start+i)%w.size])
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}
}
func (w *window) resetBucket(offset int) {
w.buckets[offset%w.size].reset()
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}
func IgnoreCurrentBucket() RollingWindowOption {
return func(w *RollingWindow) {
w.ignoreCurrent = true
}
}