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package generator
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import (
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"path/filepath"
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conf "github.com/tal-tech/go-zero/tools/goctl/config"
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"github.com/tal-tech/go-zero/tools/goctl/rpc/parser"
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"github.com/tal-tech/go-zero/tools/goctl/util/console"
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"github.com/tal-tech/go-zero/tools/goctl/util/ctx"
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"github.com/tal-tech/go-zero/tools/goctl/util/pathx"
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)
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// RPCGenerator defines a generator and configure
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type RPCGenerator struct {
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g Generator
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cfg *conf.Config
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}
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// NewDefaultRPCGenerator wraps Generator with configure
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func NewDefaultRPCGenerator(style string) (*RPCGenerator, error) {
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cfg, err := conf.NewConfig(style)
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if err != nil {
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return nil, err
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}
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return NewRPCGenerator(NewDefaultGenerator(), cfg), nil
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}
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// NewRPCGenerator creates an instance for RPCGenerator
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func NewRPCGenerator(g Generator, cfg *conf.Config) *RPCGenerator {
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return &RPCGenerator{
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g: g,
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cfg: cfg,
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}
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}
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// Generate generates an rpc service, through the proto file,
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// code storage directory, and proto import parameters to control
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// the source file and target location of the rpc service that needs to be generated
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func (g *RPCGenerator) Generate(src, target string, protoImportPath []string, goOptions ...string) error {
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abs, err := filepath.Abs(target)
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if err != nil {
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return err
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}
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err = pathx.MkdirIfNotExist(abs)
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if err != nil {
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return err
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}
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err = g.g.Prepare()
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if err != nil {
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return err
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}
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projectCtx, err := ctx.Prepare(abs)
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if err != nil {
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return err
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}
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p := parser.NewDefaultProtoParser()
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proto, err := p.Parse(src)
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if err != nil {
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return err
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}
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dirCtx, err := mkdir(projectCtx, proto, g.cfg)
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if err != nil {
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return err
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}
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err = g.g.GenEtc(dirCtx, proto, g.cfg)
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if err != nil {
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return err
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}
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err = g.g.GenPb(dirCtx, protoImportPath, proto, g.cfg, goOptions...)
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if err != nil {
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return err
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}
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err = g.g.GenConfig(dirCtx, proto, g.cfg)
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if err != nil {
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return err
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}
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err = g.g.GenSvc(dirCtx, proto, g.cfg)
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if err != nil {
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return err
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}
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err = g.g.GenLogic(dirCtx, proto, g.cfg)
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if err != nil {
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return err
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}
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err = g.g.GenServer(dirCtx, proto, g.cfg)
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if err != nil {
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return err
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}
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err = g.g.GenMain(dirCtx, proto, g.cfg)
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if err != nil {
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return err
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}
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err = g.g.GenCall(dirCtx, proto, g.cfg)
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console.NewColorConsole().MarkDone()
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return err
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}
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